Putting the sauce in awesome! This is my fully-managed family Akkoma + Mangane server. I primarily talk about the Fediverse, movies, books, photography, video games, music, working out, and general geekiness. I’m a proud husband and father.
Putting the sauce in awesome! This is my fully-managed family Akkoma + Mangane server. I primarily talk about the Fediverse, movies, books, photography, video games, music, working out, and general geekiness. I’m a proud husband and father.
Actually, I hate it.
Which is too bad because it’s a Japanese-made first person dungeon crawler. I should be all over that. But as it turns out, this game is a perfect storm of design choices that I plain loathe.
My least favourite aspect of dungeon crawlers is character customization. I hate naming characters, adjusting stats like so, and configuring their jobs. It makes me feel like I work in HR. Which is why I, whenever I can, randomize that stuff so we can get to the the dungeon crawling.
Etrian Odyssey II offers no defaults, doesn’t even give your characters a name. And why do I even have to name my party?
You’re not automatically given your quest at the beginning of the game. You have to tediously visit the proper authorities so they tell you.
And once you finally start questing, you are told… your job is to make maps.
Ugh.
I don’t want to be a cartographer. It doesn’t thrill me to select the proper icons. Or stare at boxes that need to be detailed.
Now this game originally came out on Nintendo DS, which gives some context for why this game mechanic exists. Back then, people were itching to do something with their stylus. And the second screen was a good place to display a map.
But on Steam Deck, you’re stuck with one screen in landscape mode. If portrait mode was allowed, at least we’d have something akin to a DS experience.
And this gets me to the next aspect about Etrian Odyssey II that I don’t like. The first person view only lets you see the scenario. You can’t see enemies in front of you. You’re walking by around and then—BOOM!—you’re in a battle.
I don’t mind this experience with typical JRPGs but when I already have the stressing of building a map, well, I’d at least like to see what’s in front of me. Because if I have to be so god damn precise with the cartography, why can’t I at least map out the enemy encounters?
Etrian Odyssey ain’t for me. I’m sure it’s for someone else, and that’s fine. But this one doesn’t give me thrills.